VisuTwin Canvas
C++ 3D Engine — Metal Backend
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animBinder.h
Go to the documentation of this file.
1// SPDX-License-Identifier: Apache-2.0
2// Copyright 2025-2026 Arnis Lektauers
3#pragma once
4
5#include <string>
6
7namespace visutwin::canvas
8{
9 class GraphNode;
10
12 {
13 public:
14 virtual ~AnimBinder() = default;
15
16 virtual GraphNode* resolve(const std::string& path) = 0;
17 virtual void unresolve(const std::string& path) = 0;
18 };
19}
virtual void unresolve(const std::string &path)=0
virtual ~AnimBinder()=default
virtual GraphNode * resolve(const std::string &path)=0
Hierarchical scene graph node with local/world transforms and parent-child relationships.
Definition graphNode.h:28