VisuTwin Canvas
C++ 3D Engine — Metal Backend
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animationComponentSystem.h
Go to the documentation of this file.
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// SPDX-License-Identifier: Apache-2.0
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// Copyright 2025-2026 Arnis Lektauers
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#pragma once
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#include "
animationComponent.h
"
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#include "
animationComponentData.h
"
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#include "
framework/components/componentSystem.h
"
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namespace
visutwin::canvas
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{
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class
AnimationComponentSystem
:
public
ComponentSystem
<AnimationComponent, AnimationComponentData>
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{
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public
:
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explicit
AnimationComponentSystem
(
Engine
*
engine
);
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~AnimationComponentSystem
()
override
;
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private
:
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void
onAnimationUpdate(
float
dt);
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};
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}
animationComponent.h
animationComponentData.h
visutwin::canvas::AnimationComponentSystem::AnimationComponentSystem
AnimationComponentSystem(Engine *engine)
Definition
animationComponentSystem.cpp:9
visutwin::canvas::AnimationComponentSystem::~AnimationComponentSystem
~AnimationComponentSystem() override
Definition
animationComponentSystem.cpp:19
visutwin::canvas::ComponentSystem< AnimationComponent, AnimationComponentData >::ComponentSystem
ComponentSystem(Engine *engine, const std::string &id)
Definition
componentSystem.h:42
visutwin::canvas::Engine
Central application orchestrator managing scenes, rendering, input, and resource loading.
Definition
engine.h:38
visutwin::canvas::IComponentSystem::engine
Engine * engine() const
Definition
componentSystem.h:27
componentSystem.h
visutwin::canvas
Definition
eventHandler.cpp:9
framework
components
animation
animationComponentSystem.h
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1.16.1