VisuTwin Canvas
C++ 3D Engine — Metal Backend
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cameraComponentSystem.h
Go to the documentation of this file.
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// SPDX-License-Identifier: Apache-2.0
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// Copyright 2025-2026 Arnis Lektauers
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//
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// Created by Arnis Lektauers on 05.09.2025.
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//
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#pragma once
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#include "
cameraComponent.h
"
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#include "
framework/components/componentSystem.h
"
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namespace
visutwin::canvas
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{
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/*
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* Used to add and remove CameraComponent from Entities. It also holds an array of all active cameras.
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*/
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class
CameraComponentSystem
:
public
ComponentSystem
<CameraComponent, CameraComponentData>
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{
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public
:
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CameraComponentSystem
(
Engine
*
engine
) :
ComponentSystem
(
engine
,
"camera"
) {}
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protected
:
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void
initializeComponentData
(
CameraComponentSystem
& component);
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};
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}
cameraComponent.h
visutwin::canvas::CameraComponentSystem::initializeComponentData
void initializeComponentData(CameraComponentSystem &component)
visutwin::canvas::CameraComponentSystem::CameraComponentSystem
CameraComponentSystem(Engine *engine)
Definition
cameraComponentSystem.h:19
visutwin::canvas::ComponentSystem< CameraComponent, CameraComponentData >::ComponentSystem
ComponentSystem(Engine *engine, const std::string &id)
Definition
componentSystem.h:42
visutwin::canvas::Engine
Central application orchestrator managing scenes, rendering, input, and resource loading.
Definition
engine.h:38
visutwin::canvas::IComponentSystem::engine
Engine * engine() const
Definition
componentSystem.h:27
componentSystem.h
visutwin::canvas
Definition
eventHandler.cpp:9
framework
components
camera
cameraComponentSystem.h
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