VisuTwin Canvas
C++ 3D Engine — Metal Backend
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visutwin::canvas::Camera Member List

This is the complete list of members for visutwin::canvas::Camera, including all inherited members.

_enableRenderPassColorGrab(const std::shared_ptr< GraphicsDevice > &device, bool enable)visutwin::canvas::Camera
_enableRenderPassDepthGrab(const std::shared_ptr< GraphicsDevice > &device, bool enable)visutwin::canvas::Camera
aspectRatio() constvisutwin::canvas::Camerainline
aspectRatioMode() constvisutwin::canvas::Camerainline
clearColor() constvisutwin::canvas::Camerainline
clearColorBufferEnabled() constvisutwin::canvas::Camerainline
clearDepthBufferEnabled() constvisutwin::canvas::Camerainline
clearStencilBufferEnabled() constvisutwin::canvas::Camerainline
farClip() constvisutwin::canvas::Camerainline
fov() constvisutwin::canvas::Camerainline
getFrustumCorners(const float nearDist, const float farDist) constvisutwin::canvas::Camerainline
horizontalFov() constvisutwin::canvas::Camerainline
jitter() constvisutwin::canvas::Camerainline
jitters() constvisutwin::canvas::Camerainline
nearClip() constvisutwin::canvas::Camerainline
node() constvisutwin::canvas::Camerainline
orthoHeight() constvisutwin::canvas::Camerainline
planarReflectionDepthPass() constvisutwin::canvas::Camerainline
projection() constvisutwin::canvas::Camerainline
projectionMatrix()visutwin::canvas::Camerainline
projectionMatrixSkybox()visutwin::canvas::Camerainline
rect() constvisutwin::canvas::Camerainline
renderPassColorGrab() constvisutwin::canvas::Camerainline
renderPassDepthGrab() constvisutwin::canvas::Camerainline
renderPasses() constvisutwin::canvas::Camerainline
renderTarget() constvisutwin::canvas::Camerainline
scissorRect() constvisutwin::canvas::Camerainline
setAspectRatio(float value)visutwin::canvas::Camera
setAspectRatioMode(AspectRatioMode value)visutwin::canvas::Camera
setClearColor(const Color &value)visutwin::canvas::Camerainline
setClearColorBuffer(bool value)visutwin::canvas::Camerainline
setClearDepthBuffer(bool value)visutwin::canvas::Camerainline
setClearStencilBuffer(bool value)visutwin::canvas::Camerainline
setFarClip(const float value)visutwin::canvas::Camerainline
setFov(float value)visutwin::canvas::Camerainline
setJitter(const float value)visutwin::canvas::Camerainline
setNearClip(const float value)visutwin::canvas::Camerainline
setNode(GraphNode *value)visutwin::canvas::Camera
setOrthoHeight(const float value)visutwin::canvas::Camerainline
setPlanarReflectionDepthPass(bool v)visutwin::canvas::Camerainline
setProjection(ProjectionType value)visutwin::canvas::Camera
setRect(const Vector4 &value)visutwin::canvas::Camerainline
setRenderTarget(const std::shared_ptr< RenderTarget > &value)visutwin::canvas::Camerainline
setScissorRect(const Vector4 &value)visutwin::canvas::Camerainline
setScissorRectClear(bool value)visutwin::canvas::Camerainline
storeShaderMatrices(const Matrix4 &viewProjection, float jitterX, float jitterY, int renderVersion)visutwin::canvas::Camera
viewProjectionInverse() constvisutwin::canvas::Camerainline
viewProjectionPrevious() constvisutwin::canvas::Camerainline