VisuTwin Canvas
C++ 3D Engine — Metal Backend
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visutwin::canvas::CameraComponent Member List

This is the complete list of members for visutwin::canvas::CameraComponent, including all inherited members.

_enabledvisutwin::canvas::Componentprotected
_entityvisutwin::canvas::Componentprotected
addCallback(const std::string &name, HandleEventCallback callback, void *scope=nullptr, bool once=false)visutwin::canvas::EventHandlerprotected
camera()visutwin::canvas::CameraComponentinline
camera() constvisutwin::canvas::CameraComponentinline
CameraComponent(IComponentSystem *system, Entity *entity)visutwin::canvas::CameraComponent
cameraFrame() constvisutwin::canvas::CameraComponentinline
cloneFrom(const Component *source)visutwin::canvas::Componentinlinevirtual
Component(IComponentSystem *system, Entity *entity)visutwin::canvas::Componentexplicit
dof() constvisutwin::canvas::CameraComponentinline
dof()visutwin::canvas::CameraComponentinline
dofSceneRenderTarget() constvisutwin::canvas::CameraComponentinline
enabled() constvisutwin::canvas::Componentinlinevirtual
ensureTaaPass(const std::shared_ptr< GraphicsDevice > &device, Texture *sourceTexture)visutwin::canvas::CameraComponent
entity() constvisutwin::canvas::Component
fire(const std::string &name, Args &&... args)visutwin::canvas::EventHandler
hasEvent(const std::string &name) constvisutwin::canvas::EventHandler
initEventHandler()visutwin::canvas::EventHandler
initializeComponentData() overridevisutwin::canvas::CameraComponentvirtual
instances()visutwin::canvas::CameraComponentinlinestatic
layers() constvisutwin::canvas::CameraComponentinline
off(const std::string &name="", const HandleEventCallback &callback=HandleEventCallback(), void *scope=nullptr)visutwin::canvas::EventHandler
off(const std::string &name, Callback &&callback, void *scope=nullptr)visutwin::canvas::EventHandlerinline
offByHandle(EventHandle *handle)visutwin::canvas::EventHandler
on(const std::string &name, HandleEventCallback callback, void *scope=nullptr)visutwin::canvas::EventHandler
on(const std::string &name, Callback &&callback, void *scope=nullptr)visutwin::canvas::EventHandlerinline
once(const std::string &name, HandleEventCallback callback, void *scope=nullptr)visutwin::canvas::EventHandler
once(const std::string &name, Callback &&callback, void *scope=nullptr)visutwin::canvas::EventHandlerinline
onDisable()visutwin::canvas::Componentinlinevirtual
onEnable()visutwin::canvas::Componentinlinevirtual
onPostprocessing() constvisutwin::canvas::CameraComponentinline
onPostStateChange()visutwin::canvas::Componentinlinevirtual
onSetEnabled(bool oldValue, bool newValue)visutwin::canvas::Componentprotectedvirtual
projectionMatrix() constvisutwin::canvas::CameraComponentinline
rendering() constvisutwin::canvas::CameraComponentinline
rendering()visutwin::canvas::CameraComponentinline
renderPasses() constvisutwin::canvas::CameraComponentinline
renderSceneColorMap() constvisutwin::canvas::CameraComponentinline
renderSceneDepthMap() constvisutwin::canvas::CameraComponentinline
rendersLayer(const int layerId) constvisutwin::canvas::CameraComponentinline
requestSceneColorMap(bool enabled)visutwin::canvas::CameraComponent
requestSceneDepthMap(bool enabled)visutwin::canvas::CameraComponent
setCameraFrame(const std::shared_ptr< RenderPassCameraFrame > &frame)visutwin::canvas::CameraComponentinline
setDof(const DofSettings &value)visutwin::canvas::CameraComponentinline
setDofEnabled(bool enabled)visutwin::canvas::CameraComponent
setEnabled(bool value)visutwin::canvas::Componentvirtual
setLayers(const std::vector< int > &layers)visutwin::canvas::CameraComponentinline
setRendering(const RenderingSettings &value)visutwin::canvas::CameraComponentinline
setSsao(const SsaoSettings &value)visutwin::canvas::CameraComponentinline
setSsaoEnabled(bool enabled)visutwin::canvas::CameraComponent
setTaa(const TaaSettings &value)visutwin::canvas::CameraComponentinline
setTaaEnabled(bool enabled)visutwin::canvas::CameraComponent
ssao() constvisutwin::canvas::CameraComponentinline
ssao()visutwin::canvas::CameraComponentinline
system() constvisutwin::canvas::Componentinline
taa() constvisutwin::canvas::CameraComponentinline
taa()visutwin::canvas::CameraComponentinline
~CameraComponent()visutwin::canvas::CameraComponent
~Component()=defaultvisutwin::canvas::Componentvirtual
~EventHandler()=defaultvisutwin::canvas::EventHandlervirtual