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VisuTwin Canvas
C++ 3D Engine — Metal Backend
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#include <framework/components/componentSystem.h>
Public Member Functions | |
| std::unique_ptr< Component > | addComponent (Entity *entity) override |
| ComponentSystem (Engine *engine, const std::string &id) | |
| const std::type_info & | componentType () const override |
| Public Member Functions inherited from visutwin::canvas::IComponentSystem | |
| Engine * | engine () const |
| IComponentSystem (Engine *engine, const std::string &id) | |
| const std::string & | id () const |
| virtual | ~IComponentSystem ()=default |
Additional Inherited Members | |
| Protected Attributes inherited from visutwin::canvas::IComponentSystem | |
| Engine * | _engine |
| std::string | _id |
Definition at line 39 of file componentSystem.h.
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inline |
Definition at line 42 of file componentSystem.h.
References visutwin::canvas::IComponentSystem::engine(), visutwin::canvas::IComponentSystem::IComponentSystem(), and visutwin::canvas::IComponentSystem::id().
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overridevirtual |
Implements visutwin::canvas::IComponentSystem.
Reimplemented in visutwin::canvas::ScriptComponentSystem.
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inlineoverridevirtual |
Implements visutwin::canvas::IComponentSystem.
Definition at line 47 of file componentSystem.h.