VisuTwin Canvas
C++ 3D Engine — Metal Backend
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visutwin::canvas::Compute Member List

This is the complete list of members for visutwin::canvas::Compute, including all inherited members.

Compute(GraphicsDevice *graphicsDevice, const std::shared_ptr< Shader > &shader, std::string name="")visutwin::canvas::Compute
dispatchX() constvisutwin::canvas::Computeinline
dispatchY() constvisutwin::canvas::Computeinline
dispatchZ() constvisutwin::canvas::Computeinline
getTextureParameter(const std::string &name) constvisutwin::canvas::Compute
graphicsDevice() constvisutwin::canvas::Computeinline
name() constvisutwin::canvas::Computeinline
setParameter(const std::string &name, Texture *texture)visutwin::canvas::Compute
setupDispatch(uint32_t x, uint32_t y, uint32_t z)visutwin::canvas::Compute
shader() constvisutwin::canvas::Computeinline
textureParameters() constvisutwin::canvas::Computeinline