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VisuTwin Canvas
C++ 3D Engine — Metal Backend
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This is the complete list of members for visutwin::canvas::Compute, including all inherited members.
| Compute(GraphicsDevice *graphicsDevice, const std::shared_ptr< Shader > &shader, std::string name="") | visutwin::canvas::Compute | |
| dispatchX() const | visutwin::canvas::Compute | inline |
| dispatchY() const | visutwin::canvas::Compute | inline |
| dispatchZ() const | visutwin::canvas::Compute | inline |
| getTextureParameter(const std::string &name) const | visutwin::canvas::Compute | |
| graphicsDevice() const | visutwin::canvas::Compute | inline |
| name() const | visutwin::canvas::Compute | inline |
| setParameter(const std::string &name, Texture *texture) | visutwin::canvas::Compute | |
| setupDispatch(uint32_t x, uint32_t y, uint32_t z) | visutwin::canvas::Compute | |
| shader() const | visutwin::canvas::Compute | inline |
| textureParameters() const | visutwin::canvas::Compute | inline |