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VisuTwin Canvas
C++ 3D Engine — Metal Backend
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#include <platform/graphics/renderPass.h>
Public Member Functions | |
| DepthStencilAttachmentOps ()=default | |
Public Attributes | |
| bool | clearDepth = false |
| float | clearDepthValue = 1.0f |
| bool | clearStencil = false |
| int | clearStencilValue = 0 |
| bool | resolveDepth = false |
| bool | storeDepth = false |
| bool | storeStencil = false |
Depth-stencil attachment operations specify how depth and stencil attachments are handled at the beginning and end of a render pass
Definition at line 44 of file renderPass.h.
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default |
| bool visutwin::canvas::DepthStencilAttachmentOps::clearDepth = false |
Definition at line 48 of file renderPass.h.
| float visutwin::canvas::DepthStencilAttachmentOps::clearDepthValue = 1.0f |
Definition at line 46 of file renderPass.h.
| bool visutwin::canvas::DepthStencilAttachmentOps::clearStencil = false |
Definition at line 49 of file renderPass.h.
| int visutwin::canvas::DepthStencilAttachmentOps::clearStencilValue = 0 |
Definition at line 47 of file renderPass.h.
| bool visutwin::canvas::DepthStencilAttachmentOps::resolveDepth = false |
Definition at line 51 of file renderPass.h.
| bool visutwin::canvas::DepthStencilAttachmentOps::storeDepth = false |
Definition at line 50 of file renderPass.h.
| bool visutwin::canvas::DepthStencilAttachmentOps::storeStencil = false |
Definition at line 52 of file renderPass.h.