This is the complete list of members for visutwin::canvas::ForwardRenderer, including all inherited members.
| _cameraDirShadowLights | visutwin::canvas::Renderer | protected |
| _device | visutwin::canvas::Renderer | protected |
| _lights | visutwin::canvas::Renderer | protected |
| _localLights | visutwin::canvas::Renderer | protected |
| _ownedShadowMaps | visutwin::canvas::Renderer | protected |
| _renderPassUpdateClustered | visutwin::canvas::Renderer | protected |
| _scene | visutwin::canvas::Renderer | protected |
| _shadowRendererLocal | visutwin::canvas::Renderer | protected |
| addMainRenderPass(FrameGraph *frameGraph, LayerComposition *layerComposition, RenderTarget *renderTarget, int startIndex, int endIndex) | visutwin::canvas::ForwardRenderer | |
| buildFrameGraph(FrameGraph *frameGraph, LayerComposition *layerComposition) | visutwin::canvas::ForwardRenderer | |
| cullShadowmaps(Camera *camera) | visutwin::canvas::Renderer | |
| ForwardRenderer(const std::shared_ptr< GraphicsDevice > &device, const std::shared_ptr< Scene > &scene) | visutwin::canvas::ForwardRenderer | inline |
| Renderer(const std::shared_ptr< GraphicsDevice > &device, const std::shared_ptr< Scene > &scene) | visutwin::canvas::Renderer | |
| renderForwardLayer(Camera *camera, RenderTarget *renderTarget, Layer *layer, bool transparent) | visutwin::canvas::Renderer | |
| shadowRendererDirectional() const | visutwin::canvas::Renderer | inlineprotected |