#include <platform/input.h>
Definition at line 25 of file input.h.
◆ Input()
| visutwin::canvas::Input::Input |
( |
const int | windowWidth, |
|
|
const int | windowHeight ) |
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inline |
◆ getMouseDelta()
| const Vector2 & visutwin::canvas::Input::getMouseDelta |
( |
| ) |
const |
|
inlinenodiscard |
◆ getWindowSize()
| Vector2u visutwin::canvas::Input::getWindowSize |
( |
| ) |
const |
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inline |
◆ handleEvent()
| void visutwin::canvas::Input::handleEvent |
( |
const SDL_Event & | event | ) |
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◆ isKeyDown()
| bool visutwin::canvas::Input::isKeyDown |
( |
Key | key | ) |
const |
|
nodiscard |
◆ isKeyPressed()
| bool visutwin::canvas::Input::isKeyPressed |
( |
Key | key | ) |
const |
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nodiscard |
◆ isMouseButtonDown()
| bool visutwin::canvas::Input::isMouseButtonDown |
( |
MouseButton | button | ) |
const |
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nodiscard |
◆ mouseMoved()
| bool visutwin::canvas::Input::mouseMoved |
( |
| ) |
const |
|
inlinenodiscard |
◆ newFrame()
| void visutwin::canvas::Input::newFrame |
( |
| ) |
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The documentation for this class was generated from the following files: