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VisuTwin Canvas
C++ 3D Engine — Metal Backend
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This is the complete list of members for visutwin::canvas::Layer, including all inherited members.
| addMeshInstances(const std::vector< MeshInstance * > &meshInstances) | visutwin::canvas::Layer | inline |
| clearColorBuffer() const | visutwin::canvas::Layer | inline |
| clearDepthBuffer() const | visutwin::canvas::Layer | inline |
| clearStencilBuffer() const | visutwin::canvas::Layer | inline |
| dirtyComposition() const | visutwin::canvas::Layer | inline |
| enabled() const | visutwin::canvas::Layer | inline |
| id() const | visutwin::canvas::Layer | inline |
| Layer(const std::string &name, int id) | visutwin::canvas::Layer | inline |
| meshInstances() const | visutwin::canvas::Layer | inline |
| name() const | visutwin::canvas::Layer | inline |
| removeMeshInstances(const std::vector< MeshInstance * > &meshInstances) | visutwin::canvas::Layer | inline |
| setClearColorBuffer(const bool value) | visutwin::canvas::Layer | inline |
| setClearDepthBuffer(const bool value) | visutwin::canvas::Layer | inline |
| setClearStencilBuffer(const bool value) | visutwin::canvas::Layer | inline |
| setDirtyComposition(const bool value) | visutwin::canvas::Layer | inline |
| setEnabled(const bool value) | visutwin::canvas::Layer | inline |