VisuTwin Canvas
C++ 3D Engine — Metal Backend
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visutwin::canvas::Light Member List

This is the complete list of members for visutwin::canvas::Light, including all inherited members.

atlasSlotUpdated() constvisutwin::canvas::Lightinline
atlasViewportAllocated() constvisutwin::canvas::Lightinline
cascadeBlend() constvisutwin::canvas::Lightinline
cascadeDistribution() constvisutwin::canvas::Lightinline
cascadeViewports() constvisutwin::canvas::Lightinline
castShadows() constvisutwin::canvas::Light
cookie() constvisutwin::canvas::Lightinline
device() constvisutwin::canvas::Lightinline
enabled() constvisutwin::canvas::Lightinline
getRenderData(Camera *camera, int face)visutwin::canvas::Light
Light(GraphicsDevice *graphicsDevice, bool clusteredLighting)visutwin::canvas::Light
mask() constvisutwin::canvas::Lightinline
node() constvisutwin::canvas::Lightinline
normalBias() constvisutwin::canvas::Lightinline
numCascades() constvisutwin::canvas::Light
numShadowFaces() constvisutwin::canvas::Light
outerConeAngle() constvisutwin::canvas::Lightinline
range() constvisutwin::canvas::Lightinline
setCascadeBlend(const float value)visutwin::canvas::Lightinline
setCascadeDistribution(const float value)visutwin::canvas::Lightinline
setCastShadows(const bool value)visutwin::canvas::Lightinline
setEnabled(const bool value)visutwin::canvas::Lightinline
setMask(const MaskType value)visutwin::canvas::Lightinline
setNode(GraphNode *value)visutwin::canvas::Lightinline
setNormalBias(const float value)visutwin::canvas::Lightinline
setNumCascades(int value)visutwin::canvas::Light
setOuterConeAngle(const float value)visutwin::canvas::Lightinline
setRange(const float value)visutwin::canvas::Lightinline
setShadowBias(const float value)visutwin::canvas::Lightinline
setShadowDistance(const float value)visutwin::canvas::Lightinline
setShadowIntensity(const float value)visutwin::canvas::Lightinline
setShadowMap(ShadowMap *value)visutwin::canvas::Lightinline
setShadowResolution(const int value)visutwin::canvas::Lightinline
setShadowType(const ShadowType value)visutwin::canvas::Lightinline
setShadowUpdateMode(const ShadowUpdateType mode)visutwin::canvas::Lightinline
setShadowViewProjection(const Matrix4 &value)visutwin::canvas::Lightinline
setType(const LightType value)visutwin::canvas::Lightinline
setVisibleThisFrame(const bool value)visutwin::canvas::Lightinline
shadowBias() constvisutwin::canvas::Lightinline
shadowCascadeDistances() constvisutwin::canvas::Lightinline
shadowCascadeDistancesData()visutwin::canvas::Lightinline
shadowDistance() constvisutwin::canvas::Lightinline
shadowIntensity() constvisutwin::canvas::Lightinline
shadowMap() constvisutwin::canvas::Lightinline
shadowMatrixPalette() constvisutwin::canvas::Lightinline
shadowMatrixPaletteData()visutwin::canvas::Lightinline
shadowResolution() constvisutwin::canvas::Lightinline
shadowType() constvisutwin::canvas::Lightinline
shadowUpdateMode() constvisutwin::canvas::Lightinline
shadowViewProjection() constvisutwin::canvas::Lightinline
type() constvisutwin::canvas::Lightinline
visibleThisFrame() constvisutwin::canvas::Lightinline