VisuTwin Canvas
C++ 3D Engine — Metal Backend
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visutwin::canvas::MeshInstance Member List

This is the complete list of members for visutwin::canvas::MeshInstance, including all inherited members.

aabb()visutwin::canvas::MeshInstance
batchGroupId() constvisutwin::canvas::MeshInstanceinline
castShadow() constvisutwin::canvas::MeshInstanceinline
cull() constvisutwin::canvas::MeshInstanceinline
instancingCount() constvisutwin::canvas::MeshInstanceinline
instancingData() constvisutwin::canvas::MeshInstanceinline
isDynamicBatch() constvisutwin::canvas::MeshInstanceinline
mask() constvisutwin::canvas::MeshInstanceinline
material() constvisutwin::canvas::MeshInstanceinline
mesh() constvisutwin::canvas::MeshInstanceinline
MeshInstance(Mesh *mesh, Material *material, GraphNode *node=nullptr)visutwin::canvas::MeshInstance
node() constvisutwin::canvas::MeshInstanceinline
receiveShadow() constvisutwin::canvas::MeshInstanceinline
setBatchGroupId(int id)visutwin::canvas::MeshInstanceinline
setCastShadow(const bool value)visutwin::canvas::MeshInstanceinline
setCull(const bool value)visutwin::canvas::MeshInstanceinline
setCustomAabb(const BoundingBox &aabb)visutwin::canvas::MeshInstanceinline
setDynamicBatch(bool v)visutwin::canvas::MeshInstanceinline
setIndirectInstancing(const std::shared_ptr< VertexBuffer > &compactedVB, void *indirectArgs, int slot=0)visutwin::canvas::MeshInstanceinline
setInstancing(const std::shared_ptr< VertexBuffer > &vertexBuffer, int count)visutwin::canvas::MeshInstanceinline
setMask(const uint32_t value)visutwin::canvas::MeshInstanceinline
setReceiveShadow(const bool value)visutwin::canvas::MeshInstanceinline
setSkinBatchInstance(SkinBatchInstance *sbi)visutwin::canvas::MeshInstanceinline
setVisible(bool v)visutwin::canvas::MeshInstanceinline
setVisibleThisFrame(const bool value)visutwin::canvas::MeshInstanceinline
skinBatchInstance() constvisutwin::canvas::MeshInstanceinline
visible() constvisutwin::canvas::MeshInstanceinline
visibleThisFrame() constvisutwin::canvas::MeshInstanceinline