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VisuTwin Canvas
C++ 3D Engine — Metal Backend
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This is the complete list of members for visutwin::canvas::MetalDepthAwareBlurPass, including all inherited members.
| execute(MTL::RenderCommandEncoder *encoder, const DepthAwareBlurPassParams ¶ms, MetalRenderPipeline *pipeline, const std::shared_ptr< RenderTarget > &renderTarget, const std::vector< std::shared_ptr< MetalBindGroupFormat > > &bindGroupFormats, MTL::SamplerState *defaultSampler, MTL::DepthStencilState *defaultDepthStencilState) | visutwin::canvas::MetalDepthAwareBlurPass | |
| MetalDepthAwareBlurPass(MetalGraphicsDevice *device, MetalComposePass *composePass, bool horizontal) | visutwin::canvas::MetalDepthAwareBlurPass | |
| ~MetalDepthAwareBlurPass() | visutwin::canvas::MetalDepthAwareBlurPass |