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VisuTwin Canvas
C++ 3D Engine — Metal Backend
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This is the complete list of members for visutwin::canvas::MetalLICPass, including all inherited members.
| execute(MTL::RenderCommandEncoder *encoder, Texture *velocityTexture, Texture *noiseTexture, int integrationSteps, float stepSize, float animationPhase, float contrastLo, float contrastHi, MetalRenderPipeline *pipeline, const std::shared_ptr< RenderTarget > &renderTarget, const std::vector< std::shared_ptr< MetalBindGroupFormat > > &bindGroupFormats, MTL::SamplerState *defaultSampler, MTL::DepthStencilState *defaultDepthStencilState) | visutwin::canvas::MetalLICPass | |
| MetalLICPass(MetalGraphicsDevice *device, MetalComposePass *composePass) | visutwin::canvas::MetalLICPass | |
| ~MetalLICPass() | visutwin::canvas::MetalLICPass |