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VisuTwin Canvas
C++ 3D Engine — Metal Backend
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This is the complete list of members for visutwin::canvas::MetalParticleComputePass, including all inherited members.
| advect(Texture *velocityTexture, const ParticleComputeUniforms &uniforms) | visutwin::canvas::MetalParticleComputePass | |
| currentParticleBuffer() const | visutwin::canvas::MetalParticleComputePass | |
| initialize(uint32_t maxParticles) | visutwin::canvas::MetalParticleComputePass | |
| isInitialized() const | visutwin::canvas::MetalParticleComputePass | inline |
| maxParticles() const | visutwin::canvas::MetalParticleComputePass | inline |
| MetalParticleComputePass(MetalGraphicsDevice *device) | visutwin::canvas::MetalParticleComputePass | explicit |
| MetalParticleComputePass(const MetalParticleComputePass &)=delete | visutwin::canvas::MetalParticleComputePass | |
| operator=(const MetalParticleComputePass &)=delete | visutwin::canvas::MetalParticleComputePass | |
| uploadParticles(const void *data, uint32_t count) | visutwin::canvas::MetalParticleComputePass | |
| ~MetalParticleComputePass() | visutwin::canvas::MetalParticleComputePass |