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VisuTwin Canvas
C++ 3D Engine — Metal Backend
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This is the complete list of members for visutwin::canvas::MetalTaaPass, including all inherited members.
| execute(MTL::RenderCommandEncoder *encoder, Texture *sourceTexture, Texture *historyTexture, Texture *depthTexture, const Matrix4 &viewProjectionPrevious, const Matrix4 &viewProjectionInverse, const std::array< float, 4 > &jitters, const std::array< float, 4 > &cameraParams, bool highQuality, bool historyValid, MetalRenderPipeline *pipeline, const std::shared_ptr< RenderTarget > &renderTarget, const std::vector< std::shared_ptr< MetalBindGroupFormat > > &bindGroupFormats, MTL::SamplerState *defaultSampler, MTL::DepthStencilState *defaultDepthStencilState) | visutwin::canvas::MetalTaaPass | |
| MetalTaaPass(MetalGraphicsDevice *device, MetalComposePass *composePass) | visutwin::canvas::MetalTaaPass | |
| ~MetalTaaPass() | visutwin::canvas::MetalTaaPass |