VisuTwin Canvas
C++ 3D Engine — Metal Backend
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visutwin::canvas::RenderPassCameraFrame Member List

This is the complete list of members for visutwin::canvas::RenderPassCameraFrame, including all inherited members.

_namevisutwin::canvas::RenderPassprotected
_requiresCubemapsvisutwin::canvas::RenderPassprotected
addAfterPass(const std::shared_ptr< RenderPass > &renderPass)visutwin::canvas::RenderPass
addBeforePass(const std::shared_ptr< RenderPass > &renderPass)visutwin::canvas::RenderPass
after()visutwin::canvas::RenderPassinlinevirtual
afterPasses() constvisutwin::canvas::RenderPassinline
allocateAttachments()visutwin::canvas::RenderPass
before()visutwin::canvas::RenderPassinlinevirtual
beforePasses() constvisutwin::canvas::RenderPassinline
clearAfterPasses()visutwin::canvas::RenderPass
clearBeforePasses()visutwin::canvas::RenderPass
colorArrayOps() constvisutwin::canvas::RenderPassinline
colorOps() constvisutwin::canvas::RenderPass
depthStencilOps() constvisutwin::canvas::RenderPassinline
destroy()visutwin::canvas::RenderPassCameraFrame
device() constvisutwin::canvas::RenderPassinlineprotected
enabled() constvisutwin::canvas::RenderPassinline
execute()visutwin::canvas::RenderPassinlinevirtual
frameUpdate() const overridevisutwin::canvas::RenderPassCameraFramevirtual
init(const std::shared_ptr< RenderTarget > &renderTarget=nullptr, const std::shared_ptr< RenderPassOptions > &options=nullptr)visutwin::canvas::RenderPassvirtual
log(std::shared_ptr< GraphicsDevice > device, int index=0) constvisutwin::canvas::RenderPass
needsReset(const CameraFrameOptions &options) constvisutwin::canvas::RenderPassCameraFrame
onDisable()visutwin::canvas::RenderPassinlinevirtual
onEnable()visutwin::canvas::RenderPassinlinevirtual
postInit()visutwin::canvas::RenderPassinlinevirtual
render()visutwin::canvas::RenderPass
RenderPass(const std::shared_ptr< GraphicsDevice > &device)visutwin::canvas::RenderPassinline
RenderPassCameraFrame(const std::shared_ptr< GraphicsDevice > &device, LayerComposition *layerComposition, Scene *scene, Renderer *renderer, const std::vector< RenderAction * > &sourceActions, CameraComponent *cameraComponent, const std::shared_ptr< RenderTarget > &targetRenderTarget)visutwin::canvas::RenderPassCameraFrame
renderTarget() constvisutwin::canvas::RenderPassinline
renderTargetScale() constvisutwin::canvas::RenderPassCameraFrameinline
requiresCubemaps() constvisutwin::canvas::RenderPassinline
reset()visutwin::canvas::RenderPassCameraFrame
sanitizeOptions(const CameraFrameOptions &options) constvisutwin::canvas::RenderPassCameraFrame
scaleX() constvisutwin::canvas::RenderPassinline
scaleY() constvisutwin::canvas::RenderPassinline
setClearColor(const Color *color=nullptr)visutwin::canvas::RenderPass
setClearDepth(const float *depthValue=nullptr)visutwin::canvas::RenderPass
setClearStencil(const int *stencilValue=nullptr)visutwin::canvas::RenderPass
setEnabled(bool value)visutwin::canvas::RenderPass
setOptions(const std::shared_ptr< RenderPassOptions > &value)visutwin::canvas::RenderPass
setRenderTargetScale(float value)visutwin::canvas::RenderPassCameraFrame
setRequiresCubemaps(bool value)visutwin::canvas::RenderPassinline
setSkipEnd(const bool value)visutwin::canvas::RenderPassinline
setSkipStart(const bool value)visutwin::canvas::RenderPassinline
update(const CameraFrameOptions &options)visutwin::canvas::RenderPassCameraFrame
updateSourceActions(const std::vector< RenderAction * > &sourceActions, LayerComposition *layerComposition, Scene *scene, Renderer *renderer, const std::shared_ptr< RenderTarget > &targetRenderTarget)visutwin::canvas::RenderPassCameraFrame