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VisuTwin Canvas
C++ 3D Engine — Metal Backend
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This is the complete list of members for visutwin::canvas::Renderer, including all inherited members.
| _cameraDirShadowLights | visutwin::canvas::Renderer | protected |
| _device | visutwin::canvas::Renderer | protected |
| _lights | visutwin::canvas::Renderer | protected |
| _localLights | visutwin::canvas::Renderer | protected |
| _ownedShadowMaps | visutwin::canvas::Renderer | protected |
| _renderPassUpdateClustered | visutwin::canvas::Renderer | protected |
| _scene | visutwin::canvas::Renderer | protected |
| _shadowRendererLocal | visutwin::canvas::Renderer | protected |
| cullShadowmaps(Camera *camera) | visutwin::canvas::Renderer | |
| Engine class | visutwin::canvas::Renderer | friend |
| Renderer(const std::shared_ptr< GraphicsDevice > &device, const std::shared_ptr< Scene > &scene) | visutwin::canvas::Renderer | |
| renderForwardLayer(Camera *camera, RenderTarget *renderTarget, Layer *layer, bool transparent) | visutwin::canvas::Renderer | |
| ShadowRenderer class | visutwin::canvas::Renderer | friend |
| shadowRendererDirectional() const | visutwin::canvas::Renderer | inlineprotected |