VisuTwin Canvas
C++ 3D Engine — Metal Backend
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visutwin::canvas::RigidBodyComponent Member List

This is the complete list of members for visutwin::canvas::RigidBodyComponent, including all inherited members.

_enabledvisutwin::canvas::Componentprotected
_entityvisutwin::canvas::Componentprotected
addCallback(const std::string &name, HandleEventCallback callback, void *scope=nullptr, bool once=false)visutwin::canvas::EventHandlerprotected
cloneFrom(const Component *source)visutwin::canvas::Componentinlinevirtual
collision() constvisutwin::canvas::RigidBodyComponent
Component(IComponentSystem *system, Entity *entity)visutwin::canvas::Componentexplicit
enabled() constvisutwin::canvas::Componentinlinevirtual
entity() constvisutwin::canvas::Component
fire(const std::string &name, Args &&... args)visutwin::canvas::EventHandler
hasEvent(const std::string &name) constvisutwin::canvas::EventHandler
initEventHandler()visutwin::canvas::EventHandler
initializeComponentData() overridevisutwin::canvas::RigidBodyComponentinlinevirtual
instances()visutwin::canvas::RigidBodyComponentinlinestatic
off(const std::string &name="", const HandleEventCallback &callback=HandleEventCallback(), void *scope=nullptr)visutwin::canvas::EventHandler
off(const std::string &name, Callback &&callback, void *scope=nullptr)visutwin::canvas::EventHandlerinline
offByHandle(EventHandle *handle)visutwin::canvas::EventHandler
on(const std::string &name, HandleEventCallback callback, void *scope=nullptr)visutwin::canvas::EventHandler
on(const std::string &name, Callback &&callback, void *scope=nullptr)visutwin::canvas::EventHandlerinline
once(const std::string &name, HandleEventCallback callback, void *scope=nullptr)visutwin::canvas::EventHandler
once(const std::string &name, Callback &&callback, void *scope=nullptr)visutwin::canvas::EventHandlerinline
onDisable()visutwin::canvas::Componentinlinevirtual
onEnable()visutwin::canvas::Componentinlinevirtual
onPostStateChange()visutwin::canvas::Componentinlinevirtual
onSetEnabled(bool oldValue, bool newValue)visutwin::canvas::Componentprotectedvirtual
RigidBodyComponent(IComponentSystem *system, Entity *entity)visutwin::canvas::RigidBodyComponent
setEnabled(bool value)visutwin::canvas::Componentvirtual
setType(const RigidBodyType type)visutwin::canvas::RigidBodyComponentinline
setType(const std::string &type)visutwin::canvas::RigidBodyComponent
system() constvisutwin::canvas::Componentinline
type() constvisutwin::canvas::RigidBodyComponentinline
~Component()=defaultvisutwin::canvas::Componentvirtual
~EventHandler()=defaultvisutwin::canvas::EventHandlervirtual
~RigidBodyComponent() overridevisutwin::canvas::RigidBodyComponent