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VisuTwin Canvas
C++ 3D Engine — Metal Backend
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This is the complete list of members for visutwin::canvas::Script, including all inherited members.
| addCallback(const std::string &name, HandleEventCallback callback, void *scope=nullptr, bool once=false) | visutwin::canvas::EventHandler | protected |
| enabled() const | visutwin::canvas::Script | |
| entity() const | visutwin::canvas::Script | inlineprotected |
| fire(const std::string &name, Args &&... args) | visutwin::canvas::EventHandler | |
| fixedUpdate(float fixedDt) | visutwin::canvas::Script | inlinevirtual |
| hasEvent(const std::string &name) const | visutwin::canvas::EventHandler | |
| initEventHandler() | visutwin::canvas::EventHandler | |
| initialize() | visutwin::canvas::Script | inlinevirtual |
| off(const std::string &name="", const HandleEventCallback &callback=HandleEventCallback(), void *scope=nullptr) | visutwin::canvas::EventHandler | |
| off(const std::string &name, Callback &&callback, void *scope=nullptr) | visutwin::canvas::EventHandler | inline |
| offByHandle(EventHandle *handle) | visutwin::canvas::EventHandler | |
| on(const std::string &name, HandleEventCallback callback, void *scope=nullptr) | visutwin::canvas::EventHandler | |
| on(const std::string &name, Callback &&callback, void *scope=nullptr) | visutwin::canvas::EventHandler | inline |
| once(const std::string &name, HandleEventCallback callback, void *scope=nullptr) | visutwin::canvas::EventHandler | |
| once(const std::string &name, Callback &&callback, void *scope=nullptr) | visutwin::canvas::EventHandler | inline |
| postInitialize() | visutwin::canvas::Script | inlinevirtual |
| postUpdate(float dt) | visutwin::canvas::Script | inlinevirtual |
| ScriptComponent class | visutwin::canvas::Script | friend |
| update(float dt) | visutwin::canvas::Script | inlinevirtual |
| ~EventHandler()=default | visutwin::canvas::EventHandler | virtual |