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VisuTwin Canvas
C++ 3D Engine — Metal Backend
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This is the complete list of members for visutwin::canvas::ShadowRendererDirectional, including all inherited members.
| buildNonClusteredRenderPasses(FrameGraph *frameGraph, const std::unordered_map< Camera *, std::vector< Light * > > &cameraDirShadowLights) | visutwin::canvas::ShadowRendererDirectional | |
| cull(Light *light, Camera *camera) | visutwin::canvas::ShadowRendererDirectional | |
| generateSplitDistances(Light *light, float nearDist, float farDist) | visutwin::canvas::ShadowRendererDirectional | static |
| getLightRenderPass(Light *light, Camera *camera, int face, bool clearRenderTarget, bool allCascadesRendering) | visutwin::canvas::ShadowRendererDirectional | |
| ShadowRendererDirectional(const std::shared_ptr< GraphicsDevice > &device, Renderer *renderer, ShadowRenderer *shadowRenderer) | visutwin::canvas::ShadowRendererDirectional |