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VisuTwin Canvas
C++ 3D Engine — Metal Backend
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This is the complete list of members for visutwin::canvas::ShadowRendererLocal, including all inherited members.
| buildNonClusteredRenderPasses(FrameGraph *frameGraph, const std::vector< Light * > &localLights) | visutwin::canvas::ShadowRendererLocal | |
| cullLocalLights(const std::vector< Light * > &localLights, const std::shared_ptr< GraphicsDevice > &device, std::vector< std::unique_ptr< ShadowMap > > &ownedShadowMaps) | visutwin::canvas::ShadowRendererLocal | |
| prepareLights(std::vector< Light * > &shadowLights, const std::vector< Light * > &lights) | visutwin::canvas::ShadowRendererLocal | |
| shadowLights() | visutwin::canvas::ShadowRendererLocal | inline |
| ShadowRendererLocal(Renderer *renderer, ShadowRenderer *shadowRenderer) | visutwin::canvas::ShadowRendererLocal | inline |