VisuTwin Canvas
C++ 3D Engine — Metal Backend
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visutwin::canvas::StandardMaterial Member List

This is the complete list of members for visutwin::canvas::StandardMaterial, including all inherited members.

alphaCutoff() constvisutwin::canvas::Materialinline
alphaMode() constvisutwin::canvas::Materialinline
anisotropy() constvisutwin::canvas::StandardMaterialinline
aoMap() constvisutwin::canvas::StandardMaterialinline
aoMapOffset() constvisutwin::canvas::StandardMaterialinline
aoMapRotation() constvisutwin::canvas::StandardMaterialinline
aoMapTiling() constvisutwin::canvas::StandardMaterialinline
baseColorFactor() constvisutwin::canvas::Materialinline
baseColorTexture() constvisutwin::canvas::Materialinline
baseColorTransform() constvisutwin::canvas::Materialinline
baseColorUvSet() constvisutwin::canvas::Materialinline
blendState() constvisutwin::canvas::Materialinline
bumpiness() constvisutwin::canvas::StandardMaterialinline
clearCoat() constvisutwin::canvas::StandardMaterialinline
clearCoatBumpiness() constvisutwin::canvas::StandardMaterialinline
clearCoatGloss() constvisutwin::canvas::StandardMaterialinline
clearCoatGlossInvert() constvisutwin::canvas::StandardMaterialinline
clearCoatGlossMap() constvisutwin::canvas::StandardMaterialinline
clearCoatMap() constvisutwin::canvas::StandardMaterialinline
clearCoatNormalMap() constvisutwin::canvas::StandardMaterialinline
clearDirtyShader()visutwin::canvas::StandardMaterialinline
clearParameters()visutwin::canvas::Material
cullMode() constvisutwin::canvas::Materialinline
customUniformData(size_t &outSize) constvisutwin::canvas::Materialinlinevirtual
depthState() constvisutwin::canvas::Materialinline
detailNormalMap() constvisutwin::canvas::StandardMaterialinline
detailNormalScale() constvisutwin::canvas::StandardMaterialinline
detailNormalTransform() constvisutwin::canvas::StandardMaterialinline
diffuse() constvisutwin::canvas::StandardMaterialinline
diffuseMap() constvisutwin::canvas::StandardMaterialinline
diffuseMapOffset() constvisutwin::canvas::StandardMaterialinline
diffuseMapRotation() constvisutwin::canvas::StandardMaterialinline
diffuseMapTiling() constvisutwin::canvas::StandardMaterialinline
dirtyShader() constvisutwin::canvas::StandardMaterialinline
displacementBias() constvisutwin::canvas::StandardMaterialinline
displacementMap() constvisutwin::canvas::StandardMaterialinline
displacementScale() constvisutwin::canvas::StandardMaterialinline
emissive() constvisutwin::canvas::StandardMaterialinline
emissiveFactor() constvisutwin::canvas::Materialinline
emissiveIntensity() constvisutwin::canvas::StandardMaterialinline
emissiveMap() constvisutwin::canvas::StandardMaterialinline
emissiveMapOffset() constvisutwin::canvas::StandardMaterialinline
emissiveMapRotation() constvisutwin::canvas::StandardMaterialinline
emissiveMapTiling() constvisutwin::canvas::StandardMaterialinline
emissiveTexture() constvisutwin::canvas::Materialinline
emissiveTransform() constvisutwin::canvas::Materialinline
emissiveUvSet() constvisutwin::canvas::Materialinline
getTextureSlots(std::vector< TextureSlot > &slots) const overridevisutwin::canvas::StandardMaterialvirtual
gloss() constvisutwin::canvas::StandardMaterialinline
glossiness() constvisutwin::canvas::StandardMaterialinline
glossInvert() constvisutwin::canvas::StandardMaterialinline
glossMap() constvisutwin::canvas::StandardMaterialinline
hasBaseColorTexture() constvisutwin::canvas::Materialinline
hasEmissiveTexture() constvisutwin::canvas::Materialinline
hasMetallicRoughnessTexture() constvisutwin::canvas::Materialinline
hasNormalTexture() constvisutwin::canvas::Materialinline
hasOcclusionTexture() constvisutwin::canvas::Materialinline
heightMap() constvisutwin::canvas::StandardMaterialinline
heightMapFactor() constvisutwin::canvas::StandardMaterialinline
iridescenceIntensity() constvisutwin::canvas::StandardMaterialinline
iridescenceIOR() constvisutwin::canvas::StandardMaterialinline
iridescenceMap() constvisutwin::canvas::StandardMaterialinline
iridescenceThicknessMap() constvisutwin::canvas::StandardMaterialinline
iridescenceThicknessMax() constvisutwin::canvas::StandardMaterialinline
iridescenceThicknessMin() constvisutwin::canvas::StandardMaterialinline
isSkybox() constvisutwin::canvas::Materialinline
Material()visutwin::canvas::Material
metallicFactor() constvisutwin::canvas::Materialinline
metallicRoughnessTexture() constvisutwin::canvas::Materialinline
metallicRoughnessUvSet() constvisutwin::canvas::Materialinline
metalness() constvisutwin::canvas::StandardMaterialinline
metalnessMap() constvisutwin::canvas::StandardMaterialinline
metalnessMapOffset() constvisutwin::canvas::StandardMaterialinline
metalnessMapRotation() constvisutwin::canvas::StandardMaterialinline
metalnessMapTiling() constvisutwin::canvas::StandardMaterialinline
metalRoughTransform() constvisutwin::canvas::Materialinline
name() constvisutwin::canvas::Materialinline
normalMap() constvisutwin::canvas::StandardMaterialinline
normalMapOffset() constvisutwin::canvas::StandardMaterialinline
normalMapRotation() constvisutwin::canvas::StandardMaterialinline
normalMapTiling() constvisutwin::canvas::StandardMaterialinline
normalScale() constvisutwin::canvas::Materialinline
normalTexture() constvisutwin::canvas::Materialinline
normalTransform() constvisutwin::canvas::Materialinline
normalUvSet() constvisutwin::canvas::Materialinline
occludeDirect() constvisutwin::canvas::Materialinline
occludeSpecular() constvisutwin::canvas::Materialinline
occludeSpecularIntensity() constvisutwin::canvas::Materialinline
occlusionStrength() constvisutwin::canvas::Materialinline
occlusionTexture() constvisutwin::canvas::Materialinline
occlusionTransform() constvisutwin::canvas::Materialinline
occlusionUvSet() constvisutwin::canvas::Materialinline
opacity() constvisutwin::canvas::StandardMaterialinline
opacityMap() constvisutwin::canvas::StandardMaterialinline
parameter(const std::string &name) constvisutwin::canvas::Material
parameters() constvisutwin::canvas::Materialinline
ParameterValue typedefvisutwin::canvas::Material
reflectionMap() constvisutwin::canvas::StandardMaterialinline
refractionIndex() constvisutwin::canvas::StandardMaterialinline
removeParameter(const std::string &name)visutwin::canvas::Material
reset()visutwin::canvas::StandardMaterial
roughnessFactor() constvisutwin::canvas::Materialinline
setAlphaCutoff(const float value)visutwin::canvas::Materialinline
setAlphaMode(const AlphaMode mode)visutwin::canvas::Materialinline
setAnisotropy(const float value)visutwin::canvas::StandardMaterialinline
setAoMap(Texture *texture)visutwin::canvas::StandardMaterialinline
setAoMapOffset(const Vector2 &v)visutwin::canvas::StandardMaterialinline
setAoMapRotation(float deg)visutwin::canvas::StandardMaterialinline
setAoMapTiling(const Vector2 &v)visutwin::canvas::StandardMaterialinline
setBaseColorFactor(const Color &value)visutwin::canvas::Materialinline
setBaseColorTexture(Texture *texture)visutwin::canvas::Materialinline
setBaseColorTransform(const TextureTransform &t)visutwin::canvas::Materialinline
setBaseColorUvSet(const int uvSet)visutwin::canvas::Materialinline
setBlendState(const std::shared_ptr< BlendState > &blendState)visutwin::canvas::Materialinline
setBumpiness(const float value)visutwin::canvas::StandardMaterialinline
setClearCoat(const float value)visutwin::canvas::StandardMaterialinline
setClearCoatBumpiness(const float value)visutwin::canvas::StandardMaterialinline
setClearCoatGloss(const float value)visutwin::canvas::StandardMaterialinline
setClearCoatGlossInvert(const bool value)visutwin::canvas::StandardMaterialinline
setClearCoatGlossMap(Texture *texture)visutwin::canvas::StandardMaterialinline
setClearCoatMap(Texture *texture)visutwin::canvas::StandardMaterialinline
setClearCoatNormalMap(Texture *texture)visutwin::canvas::StandardMaterialinline
setCullMode(const CullMode mode)visutwin::canvas::Materialinline
setDepthState(const std::shared_ptr< DepthState > &depthState)visutwin::canvas::Materialinline
setDetailNormalMap(Texture *texture)visutwin::canvas::StandardMaterialinline
setDetailNormalScale(const float value)visutwin::canvas::StandardMaterialinline
setDetailNormalTransform(const TextureTransform &t)visutwin::canvas::StandardMaterialinline
setDiffuse(const Color &value)visutwin::canvas::StandardMaterialinline
setDiffuseMap(Texture *texture)visutwin::canvas::StandardMaterialinline
setDiffuseMapOffset(const Vector2 &v)visutwin::canvas::StandardMaterialinline
setDiffuseMapRotation(float deg)visutwin::canvas::StandardMaterialinline
setDiffuseMapTiling(const Vector2 &v)visutwin::canvas::StandardMaterialinline
setDisplacementBias(const float value)visutwin::canvas::StandardMaterialinline
setDisplacementMap(Texture *texture)visutwin::canvas::StandardMaterialinline
setDisplacementScale(const float value)visutwin::canvas::StandardMaterialinline
setEmissive(const Color &value)visutwin::canvas::StandardMaterialinline
setEmissiveFactor(const Color &value)visutwin::canvas::Materialinline
setEmissiveIntensity(const float value)visutwin::canvas::StandardMaterialinline
setEmissiveMap(Texture *texture)visutwin::canvas::StandardMaterialinline
setEmissiveMapOffset(const Vector2 &v)visutwin::canvas::StandardMaterialinline
setEmissiveMapRotation(float deg)visutwin::canvas::StandardMaterialinline
setEmissiveMapTiling(const Vector2 &v)visutwin::canvas::StandardMaterialinline
setEmissiveTexture(Texture *texture)visutwin::canvas::Materialinline
setEmissiveTransform(const TextureTransform &t)visutwin::canvas::Materialinline
setEmissiveUvSet(const int uvSet)visutwin::canvas::Materialinline
setGloss(const float value)visutwin::canvas::StandardMaterialinline
setGlossiness(const float value)visutwin::canvas::StandardMaterialinline
setGlossInvert(const bool value)visutwin::canvas::StandardMaterialinline
setGlossMap(Texture *texture)visutwin::canvas::StandardMaterialinline
setHasBaseColorTexture(const bool value)visutwin::canvas::Materialinline
setHasEmissiveTexture(const bool value)visutwin::canvas::Materialinline
setHasMetallicRoughnessTexture(const bool value)visutwin::canvas::Materialinline
setHasNormalTexture(const bool value)visutwin::canvas::Materialinline
setHasOcclusionTexture(const bool value)visutwin::canvas::Materialinline
setHeightMap(Texture *texture)visutwin::canvas::StandardMaterialinline
setHeightMapFactor(const float value)visutwin::canvas::StandardMaterialinline
setIridescenceIntensity(const float value)visutwin::canvas::StandardMaterialinline
setIridescenceIOR(const float value)visutwin::canvas::StandardMaterialinline
setIridescenceMap(Texture *texture)visutwin::canvas::StandardMaterialinline
setIridescenceThicknessMap(Texture *texture)visutwin::canvas::StandardMaterialinline
setIridescenceThicknessMax(const float value)visutwin::canvas::StandardMaterialinline
setIridescenceThicknessMin(const float value)visutwin::canvas::StandardMaterialinline
setIsSkybox(const bool value)visutwin::canvas::Materialinline
setMetallicFactor(const float value)visutwin::canvas::Materialinline
setMetallicRoughnessTexture(Texture *texture)visutwin::canvas::Materialinline
setMetallicRoughnessUvSet(const int uvSet)visutwin::canvas::Materialinline
setMetalness(const float value)visutwin::canvas::StandardMaterialinline
setMetalnessMap(Texture *texture)visutwin::canvas::StandardMaterialinline
setMetalnessMapOffset(const Vector2 &v)visutwin::canvas::StandardMaterialinline
setMetalnessMapRotation(float deg)visutwin::canvas::StandardMaterialinline
setMetalnessMapTiling(const Vector2 &v)visutwin::canvas::StandardMaterialinline
setMetalRoughTransform(const TextureTransform &t)visutwin::canvas::Materialinline
setName(const std::string &name)visutwin::canvas::Materialinline
setNormalMap(Texture *texture)visutwin::canvas::StandardMaterialinline
setNormalMapOffset(const Vector2 &v)visutwin::canvas::StandardMaterialinline
setNormalMapRotation(float deg)visutwin::canvas::StandardMaterialinline
setNormalMapTiling(const Vector2 &v)visutwin::canvas::StandardMaterialinline
setNormalScale(const float value)visutwin::canvas::Materialinline
setNormalTexture(Texture *texture)visutwin::canvas::Materialinline
setNormalTransform(const TextureTransform &t)visutwin::canvas::Materialinline
setNormalUvSet(const int uvSet)visutwin::canvas::Materialinline
setOccludeDirect(const bool value)visutwin::canvas::Materialinline
setOccludeSpecular(const uint32_t value)visutwin::canvas::Materialinline
setOccludeSpecularIntensity(const float value)visutwin::canvas::Materialinline
setOcclusionStrength(const float value)visutwin::canvas::Materialinline
setOcclusionTexture(Texture *texture)visutwin::canvas::Materialinline
setOcclusionTransform(const TextureTransform &t)visutwin::canvas::Materialinline
setOcclusionUvSet(const int uvSet)visutwin::canvas::Materialinline
setOpacity(const float value)visutwin::canvas::StandardMaterialinline
setOpacityMap(Texture *texture)visutwin::canvas::StandardMaterialinline
setParameter(const std::string &name, const ParameterValue &value)visutwin::canvas::Material
setReflectionMap(Texture *texture)visutwin::canvas::StandardMaterialinline
setRefractionIndex(const float value)visutwin::canvas::StandardMaterialinline
setRoughnessFactor(const float value)visutwin::canvas::Materialinline
setShaderOverride(const std::shared_ptr< Shader > &shader)visutwin::canvas::Materialinline
setShaderVariantKey(const uint64_t value)visutwin::canvas::Materialinline
setShadowCatcher(const bool value)visutwin::canvas::StandardMaterialinline
setSheenColor(const Color &value)visutwin::canvas::StandardMaterialinline
setSheenMap(Texture *texture)visutwin::canvas::StandardMaterialinline
setSheenRoughness(const float value)visutwin::canvas::StandardMaterialinline
setSpecGlossMap(Texture *texture)visutwin::canvas::StandardMaterialinline
setSpecular(const Color &value)visutwin::canvas::StandardMaterialinline
setSpecularColor(const Color &value)visutwin::canvas::StandardMaterialinline
setThickness(const float value)visutwin::canvas::StandardMaterialinline
setTransmissionFactor(const float value)visutwin::canvas::StandardMaterialinline
setTransparent(const bool value)visutwin::canvas::Materialinline
setTwoSidedLighting(const bool value)visutwin::canvas::StandardMaterialinline
setUseFog(const bool value)visutwin::canvas::StandardMaterialinline
setUseLighting(const bool value)visutwin::canvas::StandardMaterialinline
setUseMetalness(const bool value)visutwin::canvas::StandardMaterialinline
setUseOrenNayar(const bool value)visutwin::canvas::StandardMaterialinline
setUseSkybox(const bool value)visutwin::canvas::StandardMaterialinline
shaderOverride() constvisutwin::canvas::Materialinline
shaderVariantKey() constvisutwin::canvas::Materialinline
shadowCatcher() constvisutwin::canvas::StandardMaterialinline
sheenColor() constvisutwin::canvas::StandardMaterialinline
sheenMap() constvisutwin::canvas::StandardMaterialinline
sheenRoughness() constvisutwin::canvas::StandardMaterialinline
sortKey() constvisutwin::canvas::Material
specGlossMap() constvisutwin::canvas::StandardMaterialinline
specular() constvisutwin::canvas::StandardMaterialinline
specularColor() constvisutwin::canvas::StandardMaterialinline
StandardMaterial()visutwin::canvas::StandardMaterial
thickness() constvisutwin::canvas::StandardMaterialinline
transmissionFactor() constvisutwin::canvas::StandardMaterialinline
transparent() constvisutwin::canvas::Materialinline
twoSidedLighting() constvisutwin::canvas::StandardMaterialinline
updateUniforms(MaterialUniforms &uniforms) const overridevisutwin::canvas::StandardMaterialvirtual
useFog() constvisutwin::canvas::StandardMaterialinline
useLighting() constvisutwin::canvas::StandardMaterialinline
useMetalness() constvisutwin::canvas::StandardMaterialinline
useOrenNayar() constvisutwin::canvas::StandardMaterialinline
useSkybox() constvisutwin::canvas::StandardMaterialinline
~Material()=defaultvisutwin::canvas::Materialvirtual