VisuTwin Canvas
C++ 3D Engine — Metal Backend
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visutwin::canvas::TouchDevice Member List

This is the complete list of members for visutwin::canvas::TouchDevice, including all inherited members.

addCallback(const std::string &name, HandleEventCallback callback, void *scope=nullptr, bool once=false)visutwin::canvas::EventHandlerprotected
detach()visutwin::canvas::TouchDevice
fire(const std::string &name, Args &&... args)visutwin::canvas::EventHandler
hasEvent(const std::string &name) constvisutwin::canvas::EventHandler
initEventHandler()visutwin::canvas::EventHandler
off(const std::string &name="", const HandleEventCallback &callback=HandleEventCallback(), void *scope=nullptr)visutwin::canvas::EventHandler
off(const std::string &name, Callback &&callback, void *scope=nullptr)visutwin::canvas::EventHandlerinline
offByHandle(EventHandle *handle)visutwin::canvas::EventHandler
on(const std::string &name, HandleEventCallback callback, void *scope=nullptr)visutwin::canvas::EventHandler
on(const std::string &name, Callback &&callback, void *scope=nullptr)visutwin::canvas::EventHandlerinline
once(const std::string &name, HandleEventCallback callback, void *scope=nullptr)visutwin::canvas::EventHandler
once(const std::string &name, Callback &&callback, void *scope=nullptr)visutwin::canvas::EventHandlerinline
~EventHandler()=defaultvisutwin::canvas::EventHandlervirtual