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VisuTwin Canvas
C++ 3D Engine — Metal Backend
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This is the complete list of members for visutwin::canvas::UniformBinder, including all inherited members.
| _atmosphereUniforms | visutwin::canvas::UniformBinder | protected |
| _lightingUniforms | visutwin::canvas::UniformBinder | protected |
| atmosphereUniforms() const | visutwin::canvas::UniformBinder | inline |
| envAtlasTexture() const =0 | visutwin::canvas::UniformBinder | pure virtual |
| isMaterialChanged(const Material *mat) const =0 | visutwin::canvas::UniformBinder | pure virtual |
| lightingUniforms() const | visutwin::canvas::UniformBinder | inline |
| localShadowTexture0() const =0 | visutwin::canvas::UniformBinder | pure virtual |
| localShadowTexture1() const =0 | visutwin::canvas::UniformBinder | pure virtual |
| omniShadowCube0() const =0 | visutwin::canvas::UniformBinder | pure virtual |
| omniShadowCube1() const =0 | visutwin::canvas::UniformBinder | pure virtual |
| resetPassState()=0 | visutwin::canvas::UniformBinder | pure virtual |
| shadowTexture() const =0 | visutwin::canvas::UniformBinder | pure virtual |
| skyboxCubeMapTexture() const =0 | visutwin::canvas::UniformBinder | pure virtual |
| ~UniformBinder()=default | visutwin::canvas::UniformBinder | virtual |