VisuTwin Canvas
C++ 3D Engine — Metal Backend
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computePipeline.h
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// SPDX-License-Identifier: Apache-2.0
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// Copyright 2025-2026 Arnis Lektauers
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//
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// Base interface for compute pipeline state caching.
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// Backend implementations (Metal, Vulkan) provide concrete PSO management.
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//
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#pragma once
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namespace
visutwin::canvas
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{
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class
ComputePipelineBase
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{
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public
:
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virtual
~ComputePipelineBase
() =
default
;
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};
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}
visutwin::canvas::ComputePipelineBase
Definition
computePipeline.h:16
visutwin::canvas::ComputePipelineBase::~ComputePipelineBase
virtual ~ComputePipelineBase()=default
visutwin::canvas
Definition
eventHandler.cpp:9
platform
graphics
computePipeline.h
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