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VisuTwin Canvas
C++ 3D Engine — Metal Backend
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#include <tiny_gltf.h>#include "glbParser.h"#include <algorithm>#include <array>#include <cmath>#include <cstdint>#include <cstring>#include <limits>#include <queue>#include <vector>#include <draco/compression/decode.h>#include <draco/core/decoder_buffer.h>#include <draco/mesh/mesh.h>#include "core/shape/boundingBox.h"#include "core/math/matrix4.h"#include "core/math/vector4.h"#include "core/math/vector3.h"#include "platform/graphics/depthState.h"#include "platform/graphics/graphicsDevice.h"#include "platform/graphics/texture.h"#include "platform/graphics/vertexFormat.h"#include "scene/materials/standardMaterial.h"#include "spdlog/spdlog.h"#include "stb_image.h"Go to the source code of this file.
Namespaces | |
| namespace | visutwin |
| namespace | visutwin::canvas |
Macros | |
| #define | TINYGLTF_IMPLEMENTATION |
| #define | TINYGLTF_NO_STB_IMAGE |
| #define | TINYGLTF_NO_STB_IMAGE_WRITE |
| #define TINYGLTF_IMPLEMENTATION |
Definition at line 6 of file glbParser.cpp.
| #define TINYGLTF_NO_STB_IMAGE |
Definition at line 7 of file glbParser.cpp.
| #define TINYGLTF_NO_STB_IMAGE_WRITE |
Definition at line 8 of file glbParser.cpp.