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VisuTwin Canvas
C++ 3D Engine — Metal Backend
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Entity-Component-System, asset loading, parsers, and gizmos. More...
Topics | |
| ECS | |
| Entity-Component-System with ComponentSystem<T> registry. | |
| Assets | |
| Resource loading pipeline with async worker and main-thread dispatch. | |
| Parsers | |
| File format parsers: GLB (tinygltf+Draco), OBJ, STL, Assimp. | |
| Gizmos | |
| Transform gizmos for translate, rotate, and scale operations. | |
Entity-Component-System, asset loading, parsers, and gizmos.