VisuTwin Canvas
C++ 3D Engine — Metal Backend
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Framework

Entity-Component-System, asset loading, parsers, and gizmos. More...

Collaboration diagram for Framework:

Topics

 ECS
 Entity-Component-System with ComponentSystem<T> registry.
 Assets
 Resource loading pipeline with async worker and main-thread dispatch.
 Parsers
 File format parsers: GLB (tinygltf+Draco), OBJ, STL, Assimp.
 Gizmos
 Transform gizmos for translate, rotate, and scale operations.

Detailed Description

Entity-Component-System, asset loading, parsers, and gizmos.