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VisuTwin Canvas
C++ 3D Engine — Metal Backend
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Scene graph, forward renderer, materials, lighting, and shaders. More...
Topics | |
| Renderer | |
| Forward PBR renderer with frame graph and 7 render pass types. | |
| Materials | |
| PBR material system (Material, StandardMaterial, ShaderMaterial). | |
| Lighting | |
| Light types, clustered lighting, shadows, and light cookies. | |
| Shaders | |
| ProgramLibrary, shader chunk composition, and variant caching. | |
Scene graph, forward renderer, materials, lighting, and shaders.