VisuTwin Canvas
C++ 3D Engine — Metal Backend
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Scene

Scene graph, forward renderer, materials, lighting, and shaders. More...

Collaboration diagram for Scene:

Topics

 Renderer
 Forward PBR renderer with frame graph and 7 render pass types.
 Materials
 PBR material system (Material, StandardMaterial, ShaderMaterial).
 Lighting
 Light types, clustered lighting, shadows, and light cookies.
 Shaders
 ProgramLibrary, shader chunk composition, and variant caching.

Detailed Description

Scene graph, forward renderer, materials, lighting, and shaders.