VisuTwin Canvas
C++ 3D Engine — Metal Backend
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lightComponentSystem.h
Go to the documentation of this file.
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// SPDX-License-Identifier: Apache-2.0
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// Copyright 2025-2026 Arnis Lektauers
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//
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// Created by Arnis Lektauers on 05.09.2025.
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//
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#pragma once
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#include "
lightComponent.h
"
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#include "
lightComponentData.h
"
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#include "
framework/components/componentSystem.h
"
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namespace
visutwin::canvas
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{
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class
LightComponentSystem
:
public
ComponentSystem
<LightComponent, LightComponentData>
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{
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public
:
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LightComponentSystem
(
Engine
*
engine
) :
ComponentSystem
(
engine
,
"light"
) {}
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};
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}
visutwin::canvas::ComponentSystem< LightComponent, LightComponentData >::ComponentSystem
ComponentSystem(Engine *engine, const std::string &id)
Definition
componentSystem.h:42
visutwin::canvas::Engine
Central application orchestrator managing scenes, rendering, input, and resource loading.
Definition
engine.h:38
visutwin::canvas::IComponentSystem::engine
Engine * engine() const
Definition
componentSystem.h:27
visutwin::canvas::LightComponentSystem::LightComponentSystem
LightComponentSystem(Engine *engine)
Definition
lightComponentSystem.h:17
componentSystem.h
lightComponent.h
lightComponentData.h
visutwin::canvas
Definition
eventHandler.cpp:9
framework
components
light
lightComponentSystem.h
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