VisuTwin Canvas
C++ 3D Engine — Metal Backend
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lightTextureAtlas.h
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// SPDX-License-Identifier: Apache-2.0
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// Copyright 2025-2026 Arnis Lektauers
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//
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// Created by Arnis Lektauers on 11.09.2025.
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//
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#pragma once
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#include "
platform/graphics/graphicsDevice.h
"
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namespace
visutwin::canvas
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{
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/*
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* A class handling runtime allocation of slots in a texture
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*/
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class
LightTextureAtlas
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{
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public
:
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LightTextureAtlas
(
const
std::shared_ptr<GraphicsDevice>& device) : _device(device) {}
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private
:
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const
std::shared_ptr<GraphicsDevice>& _device;
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};
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}
visutwin::canvas::LightTextureAtlas::LightTextureAtlas
LightTextureAtlas(const std::shared_ptr< GraphicsDevice > &device)
Definition
lightTextureAtlas.h:18
graphicsDevice.h
visutwin::canvas
Definition
eventHandler.cpp:9
scene
lighting
lightTextureAtlas.h
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