VisuTwin Canvas
C++ 3D Engine — Metal Backend
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lightTextureAtlas.h
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1// SPDX-License-Identifier: Apache-2.0
2// Copyright 2025-2026 Arnis Lektauers
3//
4// Created by Arnis Lektauers on 11.09.2025.
5//
6#pragma once
7
9
10namespace visutwin::canvas
11{
12 /*
13 * A class handling runtime allocation of slots in a texture
14 */
16 {
17 public:
18 LightTextureAtlas(const std::shared_ptr<GraphicsDevice>& device) : _device(device) {}
19
20 private:
21 const std::shared_ptr<GraphicsDevice>& _device;
22 };
23}
LightTextureAtlas(const std::shared_ptr< GraphicsDevice > &device)