const Vector4 & getNearPlane() const
bool checkPoint(const Vector3 &) const
const Vector4 & getRightPlane() const
bool checkSphere(const Vector3 &, float) const
const Vector4 & getFarPlane() const
const Vector4 & getTopPlane() const
const Vector4 & getBottomPlane() const
const Vector4 & getLeftPlane() const
void create(const Matrix4 &viewProjection)
4x4 column-major transformation matrix with SIMD acceleration.
3D vector for positions, directions, and normals with multi-backend SIMD acceleration.
4D vector for homogeneous coordinates, color values, and SIMD operations.