VisuTwin Canvas
C++ 3D Engine — Metal Backend
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ray.cpp
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// SPDX-License-Identifier: Apache-2.0
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// Copyright 2025-2026 Arnis Lektauers
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//
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// Created by Arnis Lektauers on 13.02.2026.
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//
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#include "
ray.h
"
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namespace
visutwin::canvas
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{
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Ray::Ray
() : _origin(0.0f), _direction(0.0f, 0.0f, -1.0f)
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{
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}
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Ray::Ray
(
const
Vector3
&
origin
,
const
Vector3
&
direction
) : _origin(
origin
), _direction(
direction
)
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{
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}
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Ray
&
Ray::set
(
const
Vector3
&
origin
,
const
Vector3
&
direction
)
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{
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_origin =
origin
;
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_direction =
direction
;
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return
*
this
;
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}
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Ray
&
Ray::copy
(
const
Ray
& src)
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{
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return
set
(src._origin, src._direction);
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}
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Ray
Ray::clone
()
const
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{
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return
Ray
(_origin, _direction);
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}
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}
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visutwin::canvas::Ray::set
Ray & set(const Vector3 &origin, const Vector3 &direction)
Definition
ray.cpp:18
visutwin::canvas::Ray::Ray
Ray()
Definition
ray.cpp:10
visutwin::canvas::Ray::clone
Ray clone() const
Definition
ray.cpp:30
visutwin::canvas::Ray::copy
Ray & copy(const Ray &src)
Definition
ray.cpp:25
visutwin::canvas::Ray::origin
const Vector3 & origin() const
Definition
ray.h:19
visutwin::canvas::Ray::direction
const Vector3 & direction() const
Definition
ray.h:21
visutwin::canvas
Definition
eventHandler.cpp:9
ray.h
visutwin::canvas::Vector3
3D vector for positions, directions, and normals with multi-backend SIMD acceleration.
Definition
vector3.h:29
core
shape
ray.cpp
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