21 Light* light,
int face,
bool applyVsm);
28 std::shared_ptr<GraphicsDevice> _graphicsDevice;
Perspective or orthographic camera with projection matrix, jitter (TAA), and render target binding.
Directional, point, spot, or area light with shadow mapping and cookie projection.
std::shared_ptr< GraphicsDevice > device() const
RenderPass(const std::shared_ptr< GraphicsDevice > &device)
RenderPassShadowLocalNonClustered(const std::shared_ptr< GraphicsDevice > &device, ShadowRenderer *shadowRenderer, Light *light, int face, bool applyVsm)