VisuTwin Canvas
C++ 3D Engine — Metal Backend
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renderPipeline.h
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1// SPDX-License-Identifier: Apache-2.0
2// Copyright 2025-2026 Arnis Lektauers
3//
4// Base interface for render pipeline state caching.
5// Backend implementations (Metal, Vulkan) provide concrete PSO management.
6//
7#pragma once
8
9namespace visutwin::canvas
10{
16 {
17 public:
18 virtual ~RenderPipelineBase() = default;
19 };
20}