VisuTwin Canvas
C++ 3D Engine — Metal Backend
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screenComponentSystem.h
Go to the documentation of this file.
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// SPDX-License-Identifier: Apache-2.0
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// Copyright 2025-2026 Arnis Lektauers
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#pragma once
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#include "
framework/components/componentSystem.h
"
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#include "
screenComponent.h
"
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#include "
screenComponentData.h
"
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namespace
visutwin::canvas
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{
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class
ScreenComponentSystem
:
public
ComponentSystem
<ScreenComponent, ScreenComponentData>
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{
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public
:
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ScreenComponentSystem
(
Engine
*
engine
) :
ComponentSystem
(
engine
,
"screen"
) {}
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};
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}
visutwin::canvas::ComponentSystem< ScreenComponent, ScreenComponentData >::ComponentSystem
ComponentSystem(Engine *engine, const std::string &id)
Definition
componentSystem.h:42
visutwin::canvas::Engine
Central application orchestrator managing scenes, rendering, input, and resource loading.
Definition
engine.h:38
visutwin::canvas::IComponentSystem::engine
Engine * engine() const
Definition
componentSystem.h:27
visutwin::canvas::ScreenComponentSystem::ScreenComponentSystem
ScreenComponentSystem(Engine *engine)
Definition
screenComponentSystem.h:14
componentSystem.h
visutwin::canvas
Definition
eventHandler.cpp:9
screenComponent.h
screenComponentData.h
framework
components
screen
screenComponentSystem.h
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