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VisuTwin Canvas
C++ 3D Engine — Metal Backend
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#include <platform/graphics/graphicsDevice.h>
Public Attributes | |
| int | ib = 0 |
| int | sb = 0 |
| int | tex = 0 |
| int | texAsset = 0 |
| int | texLightmap = 0 |
| int | texShadow = 0 |
| int | ub = 0 |
| int | vb = 0 |
Definition at line 213 of file graphicsDevice.h.
| int visutwin::canvas::DeviceVRAM::ib = 0 |
Definition at line 221 of file graphicsDevice.h.
| int visutwin::canvas::DeviceVRAM::sb = 0 |
Definition at line 223 of file graphicsDevice.h.
| int visutwin::canvas::DeviceVRAM::tex = 0 |
Definition at line 219 of file graphicsDevice.h.
| int visutwin::canvas::DeviceVRAM::texAsset = 0 |
Definition at line 216 of file graphicsDevice.h.
| int visutwin::canvas::DeviceVRAM::texLightmap = 0 |
Definition at line 217 of file graphicsDevice.h.
| int visutwin::canvas::DeviceVRAM::texShadow = 0 |
Definition at line 215 of file graphicsDevice.h.
| int visutwin::canvas::DeviceVRAM::ub = 0 |
Definition at line 222 of file graphicsDevice.h.
| int visutwin::canvas::DeviceVRAM::vb = 0 |
Definition at line 220 of file graphicsDevice.h.