VisuTwin Canvas
C++ 3D Engine — Metal Backend
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visutwin::canvas::DeviceVRAM Struct Reference

#include <platform/graphics/graphicsDevice.h>

Public Attributes

int ib = 0
int sb = 0
int tex = 0
int texAsset = 0
int texLightmap = 0
int texShadow = 0
int ub = 0
int vb = 0

Detailed Description

Definition at line 213 of file graphicsDevice.h.

Member Data Documentation

◆ ib

int visutwin::canvas::DeviceVRAM::ib = 0

Definition at line 221 of file graphicsDevice.h.

◆ sb

int visutwin::canvas::DeviceVRAM::sb = 0

Definition at line 223 of file graphicsDevice.h.

◆ tex

int visutwin::canvas::DeviceVRAM::tex = 0

Definition at line 219 of file graphicsDevice.h.

◆ texAsset

int visutwin::canvas::DeviceVRAM::texAsset = 0

Definition at line 216 of file graphicsDevice.h.

◆ texLightmap

int visutwin::canvas::DeviceVRAM::texLightmap = 0

Definition at line 217 of file graphicsDevice.h.

◆ texShadow

int visutwin::canvas::DeviceVRAM::texShadow = 0

Definition at line 215 of file graphicsDevice.h.

◆ ub

int visutwin::canvas::DeviceVRAM::ub = 0

Definition at line 222 of file graphicsDevice.h.

◆ vb

int visutwin::canvas::DeviceVRAM::vb = 0

Definition at line 220 of file graphicsDevice.h.


The documentation for this struct was generated from the following file: