VisuTwin Canvas
C++ 3D Engine — Metal Backend
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visutwin::canvas::DofBlurPassParams Struct Reference

#include <platform/graphics/graphicsDevice.h>

Public Attributes

float blurRadiusFar = 3.0f
float blurRadiusNear = 3.0f
int blurRingPoints = 5
int blurRings = 4
TexturecocTexture = nullptr
TexturefarTexture = nullptr
float invResolutionX = 0.0f
float invResolutionY = 0.0f
TexturenearTexture = nullptr

Detailed Description

Definition at line 175 of file graphicsDevice.h.

Member Data Documentation

◆ blurRadiusFar

float visutwin::canvas::DofBlurPassParams::blurRadiusFar = 3.0f

◆ blurRadiusNear

float visutwin::canvas::DofBlurPassParams::blurRadiusNear = 3.0f

◆ blurRingPoints

int visutwin::canvas::DofBlurPassParams::blurRingPoints = 5

◆ blurRings

int visutwin::canvas::DofBlurPassParams::blurRings = 4

◆ cocTexture

Texture* visutwin::canvas::DofBlurPassParams::cocTexture = nullptr

◆ farTexture

Texture* visutwin::canvas::DofBlurPassParams::farTexture = nullptr

◆ invResolutionX

float visutwin::canvas::DofBlurPassParams::invResolutionX = 0.0f

◆ invResolutionY

float visutwin::canvas::DofBlurPassParams::invResolutionY = 0.0f

◆ nearTexture

Texture* visutwin::canvas::DofBlurPassParams::nearTexture = nullptr

The documentation for this struct was generated from the following file: