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VisuTwin Canvas
C++ 3D Engine — Metal Backend
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#include <framework/components/rigidbody/rigidBodyComponentSystem.h>
Public Attributes | |
| CollisionComponent * | collision = nullptr |
| Entity * | entity = nullptr |
| float | hitFraction = 0.0f |
| Vector3 | normal = Vector3(0.0f, 1.0f, 0.0f) |
| Vector3 | point = Vector3(0.0f, 0.0f, 0.0f) |
| RigidBodyComponent * | rigidbody = nullptr |
Definition at line 15 of file rigidBodyComponentSystem.h.
| CollisionComponent* visutwin::canvas::RaycastResult::collision = nullptr |
Definition at line 18 of file rigidBodyComponentSystem.h.
Referenced by visutwin::canvas::RigidBodyComponentSystem::raycastAll().
| Entity* visutwin::canvas::RaycastResult::entity = nullptr |
Definition at line 17 of file rigidBodyComponentSystem.h.
Referenced by visutwin::canvas::RigidBodyComponentSystem::raycastAll().
| float visutwin::canvas::RaycastResult::hitFraction = 0.0f |
Definition at line 22 of file rigidBodyComponentSystem.h.
Referenced by visutwin::canvas::RigidBodyComponentSystem::raycastAll().
Definition at line 21 of file rigidBodyComponentSystem.h.
Referenced by visutwin::canvas::RigidBodyComponentSystem::raycastAll().
Definition at line 20 of file rigidBodyComponentSystem.h.
Referenced by visutwin::canvas::RigidBodyComponentSystem::raycastAll().
| RigidBodyComponent* visutwin::canvas::RaycastResult::rigidbody = nullptr |
Definition at line 19 of file rigidBodyComponentSystem.h.
Referenced by visutwin::canvas::RigidBodyComponentSystem::raycastAll().