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VisuTwin Canvas
C++ 3D Engine — Metal Backend
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#include <scene/materials/material.h>
Public Attributes | |
| int | slot = -1 |
| Texture * | texture = nullptr |
Describes a texture that a material wants bound to a specific fragment shader slot.
Definition at line 127 of file material.h.
| int visutwin::canvas::TextureSlot::slot = -1 |
Definition at line 129 of file material.h.
| Texture* visutwin::canvas::TextureSlot::texture = nullptr |
Definition at line 130 of file material.h.