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VisuTwin Canvas
C++ 3D Engine — Metal Backend
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#include <platform/graphics/vertexBuffer.h>
Public Attributes | |
| std::vector< uint8_t > | data |
| BufferUsage | usage = BUFFER_STATIC |
Definition at line 18 of file vertexBuffer.h.
| std::vector<uint8_t> visutwin::canvas::VertexBufferOptions::data |
Definition at line 22 of file vertexBuffer.h.
Referenced by visutwin::canvas::GlbParser::createFromModel(), visutwin::canvas::GlbParser::createFromPrepared(), visutwin::canvas::MetalComposePass::ensureResources(), visutwin::canvas::GlbParser::parse(), visutwin::canvas::ObjParser::parse(), visutwin::canvas::StlParser::parse(), visutwin::canvas::GraphicsDevice::quadVertexBuffer(), and visutwin::canvas::VertexBuffer::VertexBuffer().
| BufferUsage visutwin::canvas::VertexBufferOptions::usage = BUFFER_STATIC |
Definition at line 20 of file vertexBuffer.h.
Referenced by visutwin::canvas::MetalComposePass::ensureResources(), visutwin::canvas::ObjParser::parse(), visutwin::canvas::StlParser::parse(), and visutwin::canvas::GraphicsDevice::quadVertexBuffer().