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VisuTwin Canvas
C++ 3D Engine — Metal Backend
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#include <framework/components/animation/animationComponentSystem.h>
Public Member Functions | |
| AnimationComponentSystem (Engine *engine) | |
| ~AnimationComponentSystem () override | |
| Public Member Functions inherited from visutwin::canvas::ComponentSystem< AnimationComponent, AnimationComponentData > | |
| std::unique_ptr< Component > | addComponent (Entity *entity) override |
| ComponentSystem (Engine *engine, const std::string &id) | |
| const std::type_info & | componentType () const override |
| Public Member Functions inherited from visutwin::canvas::IComponentSystem | |
| Engine * | engine () const |
| IComponentSystem (Engine *engine, const std::string &id) | |
| const std::string & | id () const |
| virtual | ~IComponentSystem ()=default |
Additional Inherited Members | |
| Protected Attributes inherited from visutwin::canvas::IComponentSystem | |
| Engine * | _engine |
| std::string | _id |
Definition at line 11 of file animationComponentSystem.h.
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explicit |
Definition at line 9 of file animationComponentSystem.cpp.
References visutwin::canvas::ComponentSystem< AnimationComponent, AnimationComponentData >::ComponentSystem(), and visutwin::canvas::IComponentSystem::engine().
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override |
Definition at line 19 of file animationComponentSystem.cpp.
References visutwin::canvas::IComponentSystem::_engine, and ~AnimationComponentSystem().
Referenced by ~AnimationComponentSystem().