#include <scene/animation/animation.h>
Definition at line 28 of file animation.h.
◆ addKey()
| void visutwin::canvas::AnimationNode::addKey |
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const AnimationKey & | key | ) |
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inline |
◆ keys() [1/2]
| std::vector< AnimationKey > & visutwin::canvas::AnimationNode::keys |
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| ) |
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inline |
◆ keys() [2/2]
| const std::vector< AnimationKey > & visutwin::canvas::AnimationNode::keys |
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| ) |
const |
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inline |
◆ name()
| const std::string & visutwin::canvas::AnimationNode::name |
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| ) |
const |
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inline |
◆ setName()
| void visutwin::canvas::AnimationNode::setName |
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const std::string & | value | ) |
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inline |
The documentation for this class was generated from the following file: