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VisuTwin Canvas
C++ 3D Engine — Metal Backend
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#include <scene/animation/skeleton.h>
Public Member Functions | |
| GraphNode * | getTarget () const |
| void | setTarget (GraphNode *node) |
Public Attributes | |
| std::string | name |
| Vector3 | pos |
| Quaternion | quat |
| Vector3 | scale |
| bool | written = false |
Definition at line 14 of file skeleton.h.
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inline |
Definition at line 23 of file skeleton.h.
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inline |
Definition at line 24 of file skeleton.h.
| std::string visutwin::canvas::InterpolatedKey::name |
Definition at line 18 of file skeleton.h.
| Vector3 visutwin::canvas::InterpolatedKey::pos |
Definition at line 20 of file skeleton.h.
Referenced by visutwin::canvas::Skeleton::addTime().
| Quaternion visutwin::canvas::InterpolatedKey::quat |
Definition at line 19 of file skeleton.h.
Referenced by visutwin::canvas::Skeleton::addTime().
| Vector3 visutwin::canvas::InterpolatedKey::scale |
Definition at line 21 of file skeleton.h.
Referenced by visutwin::canvas::Skeleton::addTime().
| bool visutwin::canvas::InterpolatedKey::written = false |
Definition at line 17 of file skeleton.h.
Referenced by visutwin::canvas::Skeleton::addTime().