VisuTwin Canvas
C++ 3D Engine — Metal Backend
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visutwin::canvas::LightComponentSystem Class Reference

#include <framework/components/light/lightComponentSystem.h>

Inheritance diagram for visutwin::canvas::LightComponentSystem:
[legend]

Public Member Functions

 LightComponentSystem (Engine *engine)
Public Member Functions inherited from visutwin::canvas::ComponentSystem< LightComponent, LightComponentData >
std::unique_ptr< ComponentaddComponent (Entity *entity) override
 ComponentSystem (Engine *engine, const std::string &id)
const std::type_info & componentType () const override
Public Member Functions inherited from visutwin::canvas::IComponentSystem
Engineengine () const
 IComponentSystem (Engine *engine, const std::string &id)
const std::string & id () const
virtual ~IComponentSystem ()=default

Additional Inherited Members

Protected Attributes inherited from visutwin::canvas::IComponentSystem
Engine_engine
std::string _id

Detailed Description

Definition at line 14 of file lightComponentSystem.h.

Constructor & Destructor Documentation

◆ LightComponentSystem()

visutwin::canvas::LightComponentSystem::LightComponentSystem ( Engine * engine)
inline

The documentation for this class was generated from the following file: