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VisuTwin Canvas
C++ 3D Engine — Metal Backend
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#include <scene/lighting/lightTextureAtlas.h>
Public Member Functions | |
| LightTextureAtlas (const std::shared_ptr< GraphicsDevice > &device) | |
Definition at line 15 of file lightTextureAtlas.h.
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inline |
Definition at line 18 of file lightTextureAtlas.h.