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VisuTwin Canvas
C++ 3D Engine — Metal Backend
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#include <platform/graphics/metal/metalBindGroupFormat.h>
Public Member Functions | |
| metal::BindGroupLayout * | bindGroupLayout () const |
| MetalBindGroupFormat (GraphicsDevice *graphicsDevice, const std::vector< BindBaseFormat * > &formats) | |
| Public Member Functions inherited from visutwin::canvas::BindGroupFormat | |
| BindGroupFormat (GraphicsDevice *graphicsDevice, const std::vector< BindBaseFormat * > &formats) | |
| uint32_t | key () const |
Metal bind group format. Describes the layout of buffers and textures in a bind group.
Definition at line 17 of file metalBindGroupFormat.h.
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inline |
Definition at line 20 of file metalBindGroupFormat.h.
References visutwin::canvas::BindGroupFormat::BindGroupFormat().
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inline |
Definition at line 23 of file metalBindGroupFormat.h.