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VisuTwin Canvas
C++ 3D Engine — Metal Backend
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This is the complete list of members for visutwin::canvas::RenderComponentSystem, including all inherited members.
| _engine | visutwin::canvas::IComponentSystem | protected |
| _id | visutwin::canvas::IComponentSystem | protected |
| addComponent(Entity *entity) override | visutwin::canvas::ComponentSystem< RenderComponent, RenderComponentData > | virtual |
| ComponentSystem(Engine *engine, const std::string &id) | visutwin::canvas::ComponentSystem< RenderComponent, RenderComponentData > | inline |
| componentType() const override | visutwin::canvas::ComponentSystem< RenderComponent, RenderComponentData > | inlinevirtual |
| engine() const | visutwin::canvas::IComponentSystem | inline |
| IComponentSystem(Engine *engine, const std::string &id) | visutwin::canvas::IComponentSystem | inline |
| id() const | visutwin::canvas::IComponentSystem | inline |
| RenderComponentSystem(Engine *engine) | visutwin::canvas::RenderComponentSystem | inline |
| ~IComponentSystem()=default | visutwin::canvas::IComponentSystem | virtual |